This three-week online course will provide students with a comprehensive understanding of digital workflows and methods in archaeology implemented by the most recent technologies. Participants will also acquire practical skills which will be useful in both archaeological fieldwork and cultural heritage management. Archaeology in the third millennium is strongly digital: from data recording to post-processing and immersive virtual reality, archaeologists produce large amounts of digital data in different formats and platforms. It is a highly multidisciplinary activity, which requires advanced skills in information and spatial technologies but it opens new research perspectives and creates new job profiles at international level.
The name Dig@Lab (Digital Digging Laboratory) recalls the main goal of this research unit, which is “digging for information”, looking for new interpretations at the intersection of archaeology, cybernetics, heritage, computer science, neuroscience, cognitive science, art and history. More specifically, we are interested in investigating how information is shaped, elaborated, stored and then culturally transmitted by different societies, with a focus on ancient civilizations. We like to say that the past cannot be “reconstructed” but “simulated”, then performed by digital simulations. The Dig@Lab has its home at the Department of Art, Art History & Visual Studies but it collaborates with several different departments at Duke such as Classical Studies, Nicholas School, Computer Science and Institute for Brain Science. During this virtual course, students will use real archaeological data from some of the Dig@Lab archaeological projects such as the Etruscan city of Vulci (Italy), the Neolithic site of Çatalhöyük (Turkey), the sites of Akrotiri and Knossos in Greece.